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Per il rigging, considerare che siamo in ambiente VR, quindi non abbiamo la possibilità di avere un'alta risoluzione per quanto riguarda il numero di ossa. Scegliere uno standard, anche in base a qual…
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There are only a few tweaks needed short-term for the animation system to allow us to get cleaner animation in-engine and to be able to onboard/outsource new animators:
First, currently there is a bu…
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First off, thank you for open sourcing this great project - you AE-GAN idea is beautiful! The Mixamo examples work, but when it comes time for my own datasets, I can't get them to train. As an outline…
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Hi! ruyo! Thx for great plugin.
I have difficulty in animation retargeting.
Import vrm file to ue4 & ue4 mannequin(skeleton) for vrm is generated well(Import option: create renamed humanoid mesh)…
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Hi, thanks for your wonderful work.
When I am reading your code carefully, I find that the input data offsets have the shape [4, 23, 3] while motion has the shape [4, 91, 156]. So the offsets have t…
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Hi, it seems that for retargeting a new model (test.bvh), we need mean and variance of root offsets and quaternions saved in the mean_var folder.
However, since the new model(test.bvh) is newly rig…
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**Blender version:**
3.6
**Model type:** Daz
**Issue:**
I followed the instruction on "Daz to MMD", after I transfer the morph to shapekeys (and I notice the "AA" is included), it says …
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pretrained_weights/
Who can support exporting .pth to onnx ?
pretrained_weights
├── insightface
│ └── models
│ └── buffalo_l
│ ├── 2d106det.onnx
│ └── det_10g.on…
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Hi, thanks for your great shared work!
I want to retarget my new motion clips to the amp_humanoid_sword_shield character.
I am just curious about the rotation and scaling parameters in the example r…
mxllc updated
10 months ago
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One large obstacle towards a LibreJA are the animations, and humanoid.gla in particular.
IANAL, but I think motion capturing a human actor imitating the non-libre animations might be far enough rem…