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Issue: This is a generic issue, scene graph in memory nodes should have a translated generic position and bounding volume. This bounding volume should correspond to a tree space "octree" data structre…
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Our render engine uses currently a scene manage which stores all objects in lists. While it was acceptable a few years ago, now due to the complexity of tracks the system needs something better.
To…
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Hello,
I need help with a simulation on an unstructured mesh with 1,915,000 cells (prims) that I load into GEOSX using the `VTKMeshGenerator`. The mesh looks good and the simulation goes well when I…
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This is a feature request. Texture streaming would be really nice to have in the engine. Building quite large open world with Urho is difficult in terms of GPU memory consumption because of the lack o…
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with `quantanal` improved in #2502, we're now seeing divergence on a more complex, but still simple, image:
```
[schwarzgerat](0) $ ./quantanal ../data/chunli23.png
analyzing ../data/chunli23.png…
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Godot 3.2.2, GLES3, Windows 10 64 bits
Continuing from https://github.com/Zylann/voxelgame/issues/71
I was hesitant to post this one, but after investigating I think it's a bug in the renderer.
…
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### Godot version
3.3.4 official
### System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
### Issue description
Too frequently some meshes won't render in the editor, and some…
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My goal is to take a point cloud of a space with volume 1m^3^ and discretize it in 1cm^3^ voxels and have a data structure containing **each and every** 1cm^3^ voxel, regardless if it's empty or occu…
rwbot updated
3 years ago
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### Godot version
244faf5 / 3.x da5c843
### System information
W10
### Issue description
When you have 2 Area2Ds overlapping with masks/layers that don't match, after you change their m…
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Ability to create non-uniform nav3D volumes.
e.g. input desired volume x,y,z dimensions, rather than overall volume.
Great Plugin and great work, btw.