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**General**
Unity version: 2021.3.18f1
Fish-Networking version: 4.3.8R Pro, 4.4.6R Pro
Discord link: https://discord.com/channels/424284635074134018/1278964236172918784
**Description**
When a c…
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I wasn't able to use smoldot for connecting to [Hyperbridge (here is their chainspec)](https://github.com/polytope-labs/hyperbridge/blob/main/parachain/chainspec/nexus.json). I assume that's because i…
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# Issue: only replay-protected (EIP-155) transactions allowed over RPC
When I tried to deploy the contract on zircuit testnet (chian id: 48899) by myself, I use this command in readme.
```
cast p…
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new tile type, image, name, sound effect, board state
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/spec fully on-chain rock paper scissors game
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### Software information
Tested TDU2 both vanilla and modded. DXVK 2.0 and up exhibit issues with car reflections within the delivery missions (bomb icon on the map). Open world, interiors and races …
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**Core Concept/Theory**
A clear and concise description of what the concept is. Ex. It would be cool if [...]
Current List:
- NPC Engine
- Map DB
- Dungeon Generator
- Effects System
- jRPG…
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### Background
Using off-chain mechanisms to cancel an order is inherently racy. If an order gets off-chain cancelled while a solver already tries to bring a solution for it on-chain it will get solv…
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### 1. Current Behavior
#### 1.1. cathedral of light in stormwind phases me out and no NPC's are there, no trainers of any kind.
{Describe how that mechanic/spell/npc is currently working, in deta…
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For a fully on-chain game, a mechanism is needed to drive the game logic automatically. However, current on-chain contracts can only be triggered by user transactions. To address this, a Tick solution…