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### Platform
Manjaro 24.1 amd64
### GPU, drivers, and screen setup
Intel UHD Graphics 620, mesa 24.2.4, xf96-video-intel 2.99.917+923+gb74b67f0, one laptop screen
glxinfo output
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Hi All,
https://ibb.co/82Z9th4
Setup: Windows 11 on Steam Deck
Version: MelonDS 0.9.5
ROM: New Super Mario Bros (tried both USA, EURO)
Issue: Map screen is glitched out, see screenshot. Whe…
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### Welcome
- [X] Yes, I'm using the latest major release or the current development version. These are the only supported versions.
- [X] Yes, I've searched similar issues and discussions on GitHub …
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### Describe the bug
Opening KiCAD schematic/board editor and selecting the "Accelerated graphics" rendering engine fails with an OpenGL error:
> Could not use OpenGL, falling back to software ren…
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### Tested versions
4.3.stable
### System information
Android - Godot 4.3.stable - GLES3
### Issue description
Since I published my game, I have had several crashes in production I am n…
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Hi,
Thanks for opensourcing this repo. I was wondering if the bigym documentation could be added? I tried adapting the current commands in readme for training RLBench for BiGym, and came across the…
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![imagen](https://github.com/user-attachments/assets/0a9405d2-8072-4a98-8d89-103ed2ab5d0e)
This only happens if you're using Software mode and open the Video Settings dialog.
It doesn't happen if …
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Currently we restrict ourselves to GPU nodes due to the performance issues of software openGL in CPU only nodes.
There are far more CPU nodes, and switching to the CPU based VMs will possibly incre…
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I was trying to build [xu4](https://github.com/xu4-engine/u4) on my mac this weekend, and ran into some issues getting it to run. It uses some GLSL shaders to smoothly scale some of the 80s graphics, …
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Is there any plan to support OpenGL contexts / widgets in `toga`? There is code for creating them for OSX/Linux/Windows in `Pyglet`, so there is some guideline available. Just curious to know if I sho…