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### Tested versions
Godot v4.3.dev (89cc635c0)
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4601) - 12th Gen Intel(R) Core(…
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### Details
Loading into any map after playing on a map with packed content will cause CMaterial::PrecacheVars errors. I'm not exactly sure why or how long it takes before it happens on the n…
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# Summary
Provide a short summary of the issue. Sections below provide guidance on what
factors are considered important to reproduce an issue.
# Version
Report oneAPI Toolkit version and oneAPI…
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I executed the whole tutorial on my jetson nano, however when running
./tx2-docker run particles
I get this output:
Running an nvidia docker image
docker run -e LD_LIBRARY_PATH=:/usr/lib/aarch6…
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### Tested versions
- Reproducible in: Godot Engine v4.3.dev.mono.custom_build.a47830c66 (double precision enabled)
- Not Reproducible in: Godot Engine v4.3.dev.mono.custom_build.a47830c66 (double p…
TCROC updated
6 months ago
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### Godot version
v4.0.dev.custom_build [ce634e03d]
### System information
Linux Arch, Radeon RX 590
### Issue description
Expected: enabling custom data preserver particle trails information
Ob…
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### Godot version
v4.2.dev.custom_build [75f9c97de]
### System information
Windows 11 - Godot 4.1.1 / master [75f9c97de] - AMD RX6800, Vulkan Forward/Mobile
### Issue description
![par…
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@Salamiboio
The UGL smokes pop too soon/don't last long enough when being fired at a longer distance they are gone by the time they land.
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https://www.arduino.cc/en/Reference/String
Using Particle Dev IDE
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### Godot version
4.0 dev
### System information
Arch Linux
### Issue description
Here's a demonstration and explanation:
https://youtu.be/Hgjc2RQkXMo
TL;DW:
Oneshot particle systems don't…