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# Description
## Scenario 1
If a variable is used in two different schemes and:
1. The first scheme has the same units as the host variable.
2. The second scheme has different units than the host …
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## Description
All functions that involve some implicit physics or equation should be referenced and/or have the equation in the docstring.
- The equation is usually written in the computationally f…
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- [Rapier - Fast 2D and 3D physics engine for the Rust programming language.](https://rapier.rs)
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**Describe the bug**
After updating to v0.8.5, I'm getting a bunch of error logs like this when launching the game:
`E 0:00:15:0395 ::drop: RapierShapeBase leaked 5 owners
src\shapes\rapie…
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### Godot version
4.0.alpha1.official [31a7ddbf8]
### System information
Windows 10
### Issue description
When a `CharacterBody2D` lands on top of another `CharacterBody2D` that is movi…
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Hi! I'm trying to create a flying robot. For now, entirely disregarding physics and teleop control is what I'm aiming for. I've looked into the docs and apparently I should be able to do this using th…
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**Godot version:**
3.1 beta3.
**OS/device including version:**
Linux 64-bit. Unlikely to be different under another OS.
**Issue description:**
The player sprite uses a `Raycast2D` to detect t…
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As a user I want a 2D 'arcade style' collision and physics framework so that I can more easily create action/platformer games without having to fiddle with a full physics simulation.
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Hi, thanks for graphmath! It solves a lot of problems with 3D rendering and physics simulations.
There are a few things that could be added to make this more complete for realtime 3D interactive appl…
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![2022-11-21](https://user-images.githubusercontent.com/57010635/203447777-d2469c21-77ba-4b5f-ab81-817c0beac399.png)
The block, "Enable this [Polygon]" doesn't seem to really work. Instead, it puts…