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Here is the Error code "Unable to load addon script from path: 'res://addons/godot-lua-pluginscript/plugin/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://a…
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Currently there is no sense of order in the list. Would love to see if listed by category :+1:
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**Describe the project you are working on:**
A 3D Platformer
**Describe the problem or limitation you are having in your project:**
I Would like to have some features done in c++
**Describe th…
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### Godot version
3.3.2
### System information
Arch Linux
### Issue description
Emacs has support for Language Server Protocol offered in Godot for GDScript with [lsp-mode](https://emac…
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I suspect this is a kernel issue, and have filed a bug accordingly [on bugzilla](https://bugzilla.opensuse.org/show_bug.cgi?id=1222674). I never hear anything back on bugzilla so I'll file it here too…
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NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests 👍
IDEA:
We currently have …
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In Godot 3.5.x Mono, this error occurs when a C# solution has been built before running.
Error Message:
E 0:00:00.560 _init_godot_api_hashes: Mono: Core API hash mismatch.
modules/mono/mono…
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**Describe the bug**
After adding https://github.com/opensearch-project/OpenSearch/pull/10247 solution, the following tests are always failing:
1. testCustomScriptBoost [p0={"search.concurrent_segme…
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![image](https://user-images.githubusercontent.com/48268637/217241916-7edea7d0-fdb7-42bf-bbdb-141503965e20.png)
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### Godot version
3.5.1-stable
### System information
MacBookPro18,2 MacOS 12.6.1 M1 MAX
### Issue description
when I try to run ` --generate-mono-glue modules/mono/glue` it reports som…