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Hi, thanks again for open-sourcing this rasterizer. The `README` file mentions that the rasterizer should be called using:
`render(..., viewmatrix=w2cT, fov=(self.half_tanfovx, self.half_tanfovy), HW…
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Impressive work on the innovative data selection method!
I recently finished reading your paper. I'm particularly curious about the computation of the gradient projection. In your paper, you mention…
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Hello!
I would like to render some ortho-views of my scene using Orthographic projection (https://en.wikipedia.org/wiki/Orthographic_projection).
For this purpose, I changed the **getProjectionMat…
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#### System Information
- Ogre Version: master (10.02.2022)
- Operating System / Platform: Win7
- RenderSystem: OpenGL
- GPU: GeForce GTX 1060 6GB
#### Detailled description
If I use my o…
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### Godot version
4.0.dev (84c404f6bc) and same for 4.0b4
### System information
MacOS Monterey 12.0.1
Intel Iris Graphics 550 1536 MB
### Issue description
When I'm trying to use VIEW…
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Hi! Thanks a ton for the amazing renderer.
I am having issues with setting project matrix, with some projection works and some causes the following image:
![image](https://user-images.githubus…
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In the get_projection_matrix method of IntrinsicsCamera there are the lines:
P[0][2] = 1.0 - 2.0 * cx / (width - 1.0)
P[1][2] = 2.0 * cy / (height - 1.0) - 1.0
I am unsure of wh…
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Looks like I didn't create the projection matrix correctly.
There are a lot of problems with how objects are rendered to the screen. This needs to be looked into and redesigned.
xzela updated
10 years ago
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In the following line in simulateBatches.R:
https://github.com/MarioniLab/MNN2017/blob/08bc2f5fc196be197be47cb56b3e85eedae87acf/Simulations/simulateBatches.R#L40
should not that line be instead:…
ddiez updated
5 years ago
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### Describe the project you are working on
I was writing unit tests for Camera3D and had to figure out how the "frustum mode" is mathematically defined, so I could come up with appropriate testcas…