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It's already possible to specify custom textures in both F3D and libf3d `--texture-XXX` options.
Some file formats are expecting textures to be Y-flipped like GLTF for example (Flipping the texture…
Meakk updated
2 hours ago
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### Describe the project you are working on
A 2D game with cutout/skeletal animation.
### Describe the problem or limitation you are having in your project
I created a plugin to automatically…
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## 🚀 Feature
Add `NvtxProfileTransform` to the default set of transforms.
### Motivation
`NvtxProfileTransform` adds nvtx around each thunder op, which is great for understanding what thunder…
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```
Currently, per line 74 of editor/sanitize.js, svg-edit strips ... back to ....
This should be changed: it's a valid attribute and a useful one, allowing a
whole switch group to be moved, for exa…
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I originally posted this on the typia repo, https://github.com/samchon/typia/issues/1303 but it's probably more appropriate here.
I have a small vite/vitest application with a handful of tests. Th…
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(from discussion with @bdhirsh and @ezyang)
Motivation: AOTDispatcher (and it's interaction with HOPs) is generally difficult to understand. The claim is that the complexity is around the PyTorch d…
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### Describe the bug
A user would expect the same result from
- `.fit(X)` and then `.transform(X)`
- `.fit_transformX()`
But this is not the case in the current code for `LocallyLinearEmbedd…
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### **Description**
This ticket aims to clean up the transform functions that are being used by redux-persist. The tasks include removing old fields and fixing typos. Here are two areas to address so…
Cal-L updated
8 months ago
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### Which react-spring target are you using?
- [X] `@react-spring/web`
- [ ] `@react-spring/three`
- [ ] `@react-spring/native`
- [ ] `@react-spring/konva`
- [ ] `@react-spring/zdog`
### What versio…
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### Describe the project you are working on
This is a problem I encountered in every single project I have made, and it is mostly about changing a node's position without changing children's ones
##…