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### Issue Summary
I was looking at this video : (https://youtu.be/LVSTXlasny4?si=qBObd-cKa4f1GRu1&t=1131) and when i reproduced the setup i realized that mine only produced 40 RF/T non modified and s…
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### BEFORE CONTINUING:
- [X] Always check you are using the latest version of these mods and its dependencies
- [X] Remove known problematic rendering mods such as Optifine, Sodium and others
### Ve…
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[This pull request](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-gazebo/pull-requests/545/page/1) added the ability of saving the world. However, models are being saved w…
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Handling Save and Load...
When starting to host the game should be saved, then loaded once the host instance has started.
The host should be able to save and load their world. Once loaded it sho…
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If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
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### General Info
- [X] I didn't add any mods
- [X] I can reproduce this issue consistently in single-player
- [ ] I can reproduce this issue consistently in multi-player
- [X] I have searched for thi…
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I'm attempting to write a map import/export handler for a platform game that has rooms of arbitrary size that can be moved around. In Tiled this translates to a world with multiple tilemaps. Reading…
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Issue seems to be gone when deleting radium so i assume the issue is here.
https://youtu.be/lttLma1je_k
My Mod list is here if needed https://youtu.be/DbnRnUv_8ZU
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Hi there. I've implemented a plugin which is
```
#include
#include
#include
extern "C" {
#include
#include
}
#define PACKAGE "mhelloworldt"
typedef struct _GstMHelloWorld…
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### Expected behavior
Worlds should not auto-save after doing world#setAutoSave(false);
### Observed/Actual behavior
Worlds auto-save (very visible on timings)
Paper timings: https://timings.aik…