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Hi,
I notice a possible mistake in the doc [Scattering 1D](https://www.kymat.io/gallery_1d/plot_filters.html#sphx-glr-gallery-1d-plot-filters-py)
The filter first 2 plots correspond to 2D filters.…
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To use thermal scattering data in the ARMI [OpenMC plugin](https://github.com/terrapower/armicontrib-openmc), the labels for the thermal scattering data in OpenMC's syntax need to be generated somewhe…
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```
Implement SOF (Born series) as a iterative solver (with controlled number
of iterations). It can be used, e.g., to simulate RDG results.
```
Original issue reported on code.google.com by `yurkin…
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```
Implement Van der Mee & Hovenier test on the Mueller matrix. Probably makes
real sense only for the results of orientation averaging.
```
Original issue reported on code.google.com by `yurkin` o…
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Volumetric Light Scattering를 구현한다.
이걸 구현할 생각이다.
![Volumetric_Lighting](https://sdm.scad.edu/faculty/mkesson/vsfx419/wip/best/winter12/jonathan_mann/images/rays_with_lights_600.jpg
)
참고 : https:/…
Jin02 updated
6 years ago
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Hi,
I checked out the new Principled shader introduced in Ospray 1.6, but couldn't find a subsurface parameter as in Disney's original PBR shader implementation (https://github.com/wdas/brdf/blob/m…
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[scattering_scaling.zip](https://github.com/DataBiosphere/toil/files/11194936/scattering_scaling.zip)
Due to encountering some severe performance issues with toil-cwl-runner on slurm when scattering …
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- Should bring in/mention radiative transfer modeling
- Atmospheric windows were confusing, add in graphics
Questions that came up:
**how does albedo relate to reflectance?** the [albedo](https:/…
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### Focus
Bring the (already present) Bragg scattering calculation back in line with the rest of the code.
### Tasks
- [ ] #276 CIF Import
- [ ] #666 Blend Bragg / Diffuse Interface Region
- [ …
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### Description
I would like to suggest adding the following features to Photon Shader:
1. **Global Illumination**: Enhance the realism of lighting effects.
2. **LABPBR Subsurface Scattering**: Sup…