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When stage directions appear in the dialogue of modern texts, they should be rendered in italics and wrapped in brackets.
Here are two examples from the opening scene of 1HW:
![Screen Shot 2024-…
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### Version
e.g.5.5.1
### Link to Minimal Reproduction
下方示例
### Steps to Reproduce
var dom = document.getElementById('container…
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Godot Traits v0.5.0
Godot v4.2.2
Issue:
When opening a project that already have the Godot Traits addon activated, if there are no traits defined in the project the following error appears:
`…
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**Module Version:** v0.1.6
**Describe the bug**
@ SceneActivate and @ SceneView links become just text when activating Moerills Efficacious Markdown Editor even when regular @ Scene links remain c…
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**Your Godot version:**
4.2.dev2
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/latest/classes/class_editorsettings.html
**Issue description:**
The f…
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The screenplay I'm trying to copy (created in Starc) has numerous actions, characters, lines of dialogue, and scene changes, and has beats laid out in the Treatment editor (many of which have no conte…
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### Did you check existing issues?
- [X] I have read all the [tree-sitter docs](https://tree-sitter.github.io/tree-sitter/using-parsers) if it relates to using the parser
- [X] I have searched the ex…
Evrey updated
3 months ago
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### Describe the project you are working on
A game with many complex scenes that will eventually need a localization.
### Describe the problem or limitation you are having in your project
I started…
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### Tested versions
v4.3.rc1.official [e343dbbcc]
### System information
Ubuntu
### Issue description
When using the ![image](https://github.com/user-attachments/assets/e23928e9-7e8f-40ac-8a73-2d…
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I would like to have the option of making already existing scenes inherit from other scenes, either breaking up their current inheritance, or create one.
Please also see this issue where it was p…