-
It is used in static Cell#defaults() and I really can't understand why - it is not mentioned in Javadoc.
https://github.com/libgdx/libgdx/blob/d9758352d2b05e90cf1c07924f1ed2fbeae2f2af/gdx/src/com/bad…
-
#### Issue details
Tooltips broken on Android. They do not show but cause an exception instead.
Also referenced in #4921
#### Reproduction steps/code
Run the UITest on android (i used a Huawei …
-
![rotatable2dterrainbug](https://user-images.githubusercontent.com/5395255/45164007-8b601580-b1bf-11e8-92ea-f0eadbe969fb.jpg)
```
var viewer = new Cesium.Viewer('cesiumContainer', {
terrainPr…
-
I've been trying to use 9patches generated by this website http://android-holo-colors.com/
Unfortunately some files contain red borders in the patch zone.
Like in this file ![one](http://i.stack.img…
-
**Describe the bug**
I was drawing a polygon that wrapped around itself and caused the app to crash.
**To Reproduce**
*I couldn't repro the bug.*
Steps to reproduce the behavior:
1. 'Create P…
myyk updated
11 months ago
-
A lot of the graphics code consists of weird equations with linear interpolation dependent on the update cycle of the game itself.
In the effort to add a standard cycle clock with timer resolution, I…
-
Currently BitmapFonts are created in the Button class but are never disposed of. This may apply to other objects. See list [here.](https://github.com/libgdx/libgdx/wiki/Memory-management)
-
Hi!
When rendering a wrapped `TextraLabel` that has a lot of spaces, each space will result in an extra line.
Example:
![image](https://github.com/tommyettinger/textratypist/assets/56004737/4…
-
#### Issue details
I can't create HexagonTiledMapRenderer with empty TiledMap
#### Reproduction steps/code
`private final HexagonalTiledMapRenderer renderer=new HexagonalTiledMapRenderer(new Tile…
-
* Open the viewer
* Drag drop the attached GeoJSON file
* Switch to 2D mode
The map is lags pretty badly in 2D infinite scroll mode. The performance is fine in 3D and is much better if you use t…