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Hello,
First thnx a lot for your awesome 'SCNTechniqueGlow' example.
I got crash issue on-runtime for some 3D models when I set `.categoryBitMask = 2`. Let me share the log output - maybe you can …
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Is it possible to use flex on Xcode Scenekit project targeting iOS?
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## Environment
Please provide the following information about your environment:
1. OS: Max
2. Version: 1.16.0
3. Device(s): Samsung Galaxy S8
## Description
I'm trying to use Viro as the rende…
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Hi, I'm studying ARKit, SceneKit and new RoomPlan API and would be brilliant to me to take a look at your code, is it possible to access the source code? Thank you
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启动之后,XCTestXDRunner可以安装但是无法启动,
xcode启动项目报错如下:
dyld: Symbol not found: _SCNSceneExportPresentationTree
Referenced from: /Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerS…
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I'm working with a model that I'm exporting to USDZ using Maya. `OpenSubdiv` is having issues rendering the model, so I wanted to try turning off subdivision, and only using GPU tessellation.
I was…
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I've been working with SceneKit which requires a ctypes Structure. It's a pain to always have to define the argtype and restype each and every time.
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Hi, this is just what I need for a upcomming test of AR and SceneKIT - but im having problems figuring out how to use this tool as I have a .dea model with shape-keys/morph-targets that I would like t…
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This looks like an incredible framework, but I would love to be able to use it with custom 3D objects that I have using Unity as my 3D renderer rather than SceneKit.
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Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth).
Everything, but the morph animation comes into scenekit. It seems the target arr…
samyH updated
6 years ago