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### Game and System Information
```
Battle for Wesnoth v1.19.2+dev (930292339cd-Modified) x86_64
Started on Thu Aug 15 23:06:43 2024
Automatically found a possible data directory at: /net/hawk…
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SDL_image 1.2.12 caused major redraw errors where bitmaps were not displayed and text was redrawn over old text. Need to work out where that bug crept in if a later revision of SDL_image becomes requi…
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version: 3.1.56, 3.1.60
Code without threads works fine, but on multithreads i got
wasm.js:3690 Assertion base > stack_size / 2 failed (located in the calculate_stealing_threshold function, line…
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## Bug Report
### What's the issue you encountered?
This is another issue we found while testing recent TheXTech engine (https://github.com/TheXTech/TheXTech) builds on Wii U.
When we tested …
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Hello and thanks for creating this package!
I would like to create `Actor`s from raw pixel data which I dynamically generate, instead of passing an image file that is stored on disk.
What I've t…
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This may be because the project has moved to SDL2.
If I try to run:
make -f Makefile.em I get:
```
em++ -Wall -Wno-switch -DDEBUG -s WASM=1 -s USE_SDL_MIXER=1 --preload-file ./data -s ALLOW…
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So I have attempted to build the unix port on two ubuntu machines. One is a 22.04 with an Nvidia GPU the other is a 24.04 Ubuntu machine with a simple dell with an onboard GPU.
I have added DEBUG …
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### Game and System Information
- **Version:**
```
spartan$ ./wesnoth --version
Battle for Wesnoth v1.19.2+dev (5253731c7a4-Modified)…
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Hello,
While playing with ``_sdl2.controller``, I found that for all controllers I had, default mapping was wrong. Okay, we propose a way for users to set their mapping, but wouldn't be ideal for t…