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SDL
Simple Directmedia Layer
https://libsdl.org
zlib License
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ogc: add OpenGL stencil support
#86
mardy
closed
6 days ago
0
Hide mouse
#85
mardy
closed
6 days ago
0
ogc: reset cull mode, Z-buffering and alpha compare when drawing cursor
#84
mardy
closed
6 days ago
0
wiiu: add USB keyboard support
#83
mrpapersonic
closed
6 days ago
0
ogc: define weak symbols for opengx functions
#82
mardy
closed
1 month ago
0
Wii: broken partial SDL2 usage
#81
ds-sloth
opened
1 month ago
16
wiiu/joystick: Fixed build with WUT v1.6.0
#80
Wohlstand
closed
4 months ago
0
Wii U Render: viewport size gets "locked" following first draw
#79
ds-sloth
closed
2 months ago
4
[joystick] Fix build for GameCube
#78
mardy
closed
4 months ago
0
Wii U Render: disabling vSync causes vertex corruption
#77
ds-sloth
closed
2 months ago
21
Wii U Render: unsafe to delete a recent render target
#76
ds-sloth
closed
2 months ago
14
ogc: add OpenGL support via opengx (SDL1)
#75
mardy
closed
4 months ago
0
ogc: add OpenGL 1.1 support via opengx (SDL2)
#74
mardy
closed
4 months ago
0
OGC: SDL2 has no support for Widescreen.
#73
Fancy2209
opened
6 months ago
1
OGC: Wii Remote + Nunchuck doesn't have a default mapping for 1 and 2
#72
Fancy2209
opened
6 months ago
0
ogc: add OpenGL 1.1 support via opengx
#71
mardy
closed
5 months ago
2
Render to tex improvements
#70
mardy
closed
7 months ago
1
Update README-ogc.md
#69
Fancy2209
closed
7 months ago
0
ogc: add USB keyboard support
#68
mrpapersonic
closed
7 months ago
2
Wii: SDL2 cursor always stays onscreen
#67
Mode8fx
opened
7 months ago
3
Rotate cursor
#66
mardy
closed
7 months ago
0
Add more video modes
#65
mardy
closed
7 months ago
0
Fix regression with stuttery audio after suspend
#64
rsn8887
closed
8 months ago
1
Wii: SDL2 Rotate pointer graphic with Wii accelerometer
#63
Mode8fx
closed
7 months ago
1
OGC SDL_systhread: Added missing SDL_SYS_DetachThread
#62
Wohlstand
closed
8 months ago
0
ogc: add support APIs for virtual keyboards
#61
mardy
opened
8 months ago
0
ogc: add env variable to support Wiimote held sideways
#60
mardy
closed
8 months ago
0
ogc: always let application decide on mouse visibility
#59
mardy
closed
8 months ago
0
ogc: restore blending mode after every frame
#58
mardy
closed
8 months ago
1
switch: obey SDL_GAMECONTROLLER_USE_BUTTON_LABELS (untested)
#57
rsn8887
closed
9 months ago
0
Fix GameController interface on Switch
#56
rsn8887
closed
9 months ago
1
switch: Fix workflow
#55
WinterMute
closed
9 months ago
0
Fix GameController interface on Switch
#54
rsn8887
closed
9 months ago
0
OGC: virtual keyboard support
#53
mardy
opened
9 months ago
1
ogc: add libogc link flags to pkg-config file
#52
mardy
closed
9 months ago
0
Viewport fixes
#51
mardy
closed
9 months ago
0
ogc: Do't use 0x0000 as a product ID for the joysticks
#50
mardy
closed
9 months ago
0
ogc: ignore source alpha with blend mode "none"
#49
mardy
closed
9 months ago
0
ogc: set fullscreen height to EFB's height
#48
mardy
closed
9 months ago
0
ogc: support rendering to transparent textures
#47
mardy
closed
10 months ago
0
Add workflows for wii & cube
#46
WinterMute
closed
10 months ago
0
ogc: don't add SDL2main to EXTRA_LIBS
#45
WinterMute
closed
10 months ago
0
ogc: always give focus to the window
#44
mardy
closed
10 months ago
0
ogc: apply viewport scale in QueueGeometry
#43
mardy
closed
10 months ago
0
ogc: implement SDL_GetBasePath() using getcwd()
#42
mardy
closed
10 months ago
0
ogc: do not create a new mouse cursor at every frame
#41
mardy
closed
10 months ago
0
ogc: flush cache when updating textures
#40
mardy
closed
10 months ago
0
Implement rendering of mouse cursors
#39
mardy
closed
10 months ago
0
ogc: rework audio driver to avoid clicks and gaps
#38
mardy
closed
10 months ago
0
Add renderer module
#37
mardy
closed
10 months ago
0
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