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The integrated video:fx:blur is not GPU accelerated (but it works in the Software rendering mode).
I guess most people doing live visuals have GLSL capable hardware to run it on.
it also looks rathe…
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It seems like we could get a much deeper OpenGL debugging experience by installing and deploying Nu to a Mesa OpenGL server. Perhaps we could even debug into the Mesa C code itself.
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As you can see from the pictures, the y-coordinates are inverted between Shader editor and TurboWarp editor.
In Shader editor:
![image](https://github.com/user-attachments/assets/3828d452-8b50-49d…
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Arch Linux
AUR `plots-git 0.8.5.r68.gf545ac4-1`
```
OpenGL ES version: 3.2
Traceback (most recent call last):
File "/usr/lib/python3.12/site-packages/plots/graph.py", line 129, in gl_realiz…
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it says cannot push null or empty core path this is on safari mac and prolly says the same thing on safari mobile
then it just never loads
```
[Log] LS: injection -> https://snailygames.netlify.app…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1170)) by Ian Chen (Bitbucket: [Ian Chen](https://bitbucket.org/%7Beaa6fca5-6deb-43f6-907f-97…
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On iOS 10.2 Jailbreaked and iOS 9.3.3 Jailbreaked. Latest compiled build and core.
Bios OK on right folder, impossible to launch a game tested with many roms in many formats just black screen when …
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For now, the Combiner generate one shader [per set of option](https://github.com/Narann/mupen64plus-video-rice/blob/master/src/OGLCombiner.cpp#L1101) and [try to find](https://github.com/Narann/mupen6…
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I read about input variable type for vertex shader in GLSL_ES_Specification_3.20
the section below quotes from 4.3.4. Input Variables at P48:
It is a compile-time error to declare a vertex shade…
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### 🐛 Describe the bug
Hi,
I'm trying to compile the Vulkan inference backend using the instructions here: https://pytorch.org/tutorials/prototype/vulkan_workflow.html. I've checked out tag `v.1.1…