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I basically want to be able to bake shadows in Away3D. In our project, we have a large scene full of objects which are dynamically added / removed, the arrangement of which is procedurally generated. …
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
To clarify the title, so…
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There's a Rom floating on the internet. I extracted it using the available tool, and now I have to deal with this new version of the pac file.
![image](https://github.com/user-attachments/assets/c5…
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## Describe the issue/bug
The game launches but without applying this code even it enabled (Horizontal black bars still presents)
## Expected Behaviour
When this code enabled it should adjust the…
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Generating navmesh on backfaces causes a lot of problems-- the clearest example would be a ceiling, where currently, navmesh gets generated **above** the room.
By default, Sketchfab uploads have ba…
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The scylla logs will no longer show compaction information by default, and we are left to query the compaction history table.
However, there is precious information that doesn't make it into the co…
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**Describe the bug:**
During browsing in the inventory, the game may suddenly crash.
The [crashlog](https://mclo.gs/Bq301fn) of this type of crash.
When shadows on an Iris shader are turned on, t…
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*Related to https://github.com/godotengine/godot-proposals/issues/1275.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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#### The problem
In `reference.rst`, it's a bit unclear what `PostGeneration` and `post_generation` can and should return... What's more, reading the code it looks like one should be wary of shadow…
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**LocalAI version:**
localai/localai:master-ffmpeg-core
**Environment, CPU architecture, OS, and Version:**
- **Docker Image**: `localai/localai:master-ffmpeg-core`
- **Environment Variable*…