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I'm trying to reimplement [Tutorial 16: Shadow mapping](http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/) (the simple version, [source](https://github.com/opengl-tutor…
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| Bugzilla Link | [495376](https://bugs.eclipse.org/bugs/show_bug.cgi?id=495376) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Jun 03, 2016 06:52 EDT |
| Modified | Jun…
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![parallax-mapping](https://user-images.githubusercontent.com/15644824/129981020-33fba3a7-265d-4cd6-916d-90cc73428d25.jpg)
Parallax Occlusion is an important feature for all surfaces from hard su…
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Shadows may appear on distance or disappear for some close objects...
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## What problem does this solve or what need does it fill?
It's common in many game engines to require projecting a custom texture over a scene. Common use cases are bullet decals, light cookies, and…
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Currently, the https://github.com/MarkOates/Wicked project is being updated to work with the newest version of AllegroFlare, `0.8.11` in this branch: https://github.com/MarkOates/Wicked/tree/updating-…
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### What happened?
![Minecraft_ 1 20 1 - 单人游戏 2024_8_19 17_19_13](https://github.com/user-attachments/assets/2ee028c7-8acb-46b3-be43-0dd022cfd5ca)
![Minecraft_ 1 20 1 - 单人游戏 2024_8_19 17_20_49](http…
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Normal Mapping Shadows (NMS)
http://enbdev.com/doc_normalmappingshadows.htm
Presentation:
http://enbdev.com/NormalMappingShadows.pdf
![nms](https://user-images.githubusercontent.com/814772/860…
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### What happened?
Looked through all open issues and haven't seen this one posted yet.
Video was too large to upload here so I've thrown it up on Streamable: https://streamable.com/bwopd8
Seems …
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Cascaded Shadow Maps use multiple directional light shadow maps that cover overlapping sections of the view frustum. The goal is to provide good quality directional light shadow mapping across a large…