-
As I'm looking into #4196, one thing I notice is that the following settings exist on both `viewer.scene.skyAtmosphere` (for the sky) and `viewer.scene.globe` (for ground and fog for terrain):
* `a…
-
**Describe the bug**
After adding the Sky Atmosphere component to an entity, and viewing the planet from afar, visual glitches on the surface of the atmosphere can be observed. These glitches do not …
-
Great work! Is it possible to get some sort of skybox support with this atmospheric scattering effect?
-
Similar to this issue: https://github.com/s-kostyaev/ellama/issues/5
I'm using ellama defaults as best as I can tell (using `llm-client` layer in spacemacs, but I did try an `emacs -q` and package …
-
Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
-
We currently have fixed sky surface brightness lookup tables for "dark", "grey" and "bright" conditions. This feature request is to synthesize a more realistic sky based on the observing conditions, …
-
Hey,
With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .
And our current project is making heavy use …
-
### What happened?
The pom does look good, but has no horrible slope fix option, so it looks really bad, even with max settings like there is no shadow in between the depth. the trees from a distance…
-
### Describe the project you are working on
A flight sim
### Describe the problem or limitation you are having in your project
It's hard to properly get my custom atmosphere shader to interact wi…
Dimev updated
2 years ago
-
**Submitting author:** @annatartaglia (Anna Tartaglia)
**Repository:** https://github.com/EHTJulia/ScatteringOptics.jl
**Branch with paper.md** (empty if default branch):
**Version:** v0.1.2
**Editor…