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* Remove any code that was only there for testing new d2d functions
* Make a standard 2 player Pong with a computer opponent
* Add sound effects as the AudioLibrary gets programmed
* Possibly add b…
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As a player, I want to be able to shoot ducks so that I can earn points and progress in the game.
## Acceptance Cirteria:
- Acceptance Criteria 1: When I click on a duck, it disappears from the sc…
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Hi, I flashed your firmware and found that voice assistant sound is of bad quality. It speeak very fast and I fixed the issue reducing sample rate of media player. However overall quality is much wors…
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I maybe found a bug or difference in the GUS mode when using Open Cubic Player (latest version, 2.6.0pre6).
When I play a song of my own (happens to be the first in the directory) it starts at least …
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A sound player, with a certain radius set in the menu that can play user-made sound files. People could find tons of really neat uses for custom sounds in their builds, I'm sure of it! Thanks for the …
Dem-R updated
4 years ago
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Currently, a beep is played when enemies are within 100 tiles. this beep is replaced when particularly large enemies, or many enemies, are in close proximity to the player. playing a different sound i…
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**Describe the bug**
If Player At Position ($Variable0,$Variable1)
only work right when you go right!
**To Reproduce**
Steps to reproduce the behavior:
1. Create a scene and put in Init Event: …
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Playing the example video under showcase -> Video Player and leaving the screen does not stop the video.
I can't test if this is intentional since I don't have an iPhone but I doubt it is.
Turn on…