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### Description
Since the Crownfall part 2 patch, whenever I open dota it says "no connection to steam", even though I am connected to steam as i can see my friends list, and all other games are work…
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### Update disclaimer
- [X] Yes, I have checked and my issue is not related to the game updating and plugins not working correctly.
### What did you do?
I'm trying to build FFXIVQuickLauncher flatp…
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So i am trying to modify the FacepunchTransport.cs in a way i can simply get peoples steamid per connectionID in a way they cannot spoof it that easily. But i came across a problem when i checked the …
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There is a .NET API available since 2013. Has support for workshop, achievements, steam controller, etc. Investigate how easy it would be to import this and do a trial run.
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Upload our AutonomousFinder.java class and our RPi gradle code for 2017
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With a fresh update of the master branch, I ran `cargo test` to make sure everything downloaded properly:
```
✔ ~/projects/steamworks-rs [master|✔ ]
09:28 $ git rev-parse HEAD
ffd355e58fbbe43d0…
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Had to rollback to the previous version as this one is 100% non functional. It seems to not be able to find / initialize the DLL. Is there a mismatch with the steam DLLs?
flarb updated
2 months ago
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> On another note I wonder if it would be possible to sidestep the whole licensing issue by having a separate launcher / interceptor app that communicates with Discord. One could probably just look at…
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I'm encountering an issue where initializing Steamworks in Unity causes my Xbox One controller to become unresponsive within the editor. No input data from the controller is registered until I close S…
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I know it won't be requested by almost anyone, except a few people in the TurboWarp community who want to bring their game to Steam like me.
I searched the web for how to implement the Steamworks A…