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I found that majority implementations of stock prediction toke only one parameter as input, either 'Open' or 'Close' price. While I wonder if it is possible to combine 'Open' price and 'Volume' valu…
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Following #254 and ripped from #91:
Now that we can choose our inventory, it would be cool to have a global market.
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There is a number of unanticipated issues and abuses of Economy (mainly avoiding piracy or the need to build storage) These are probably covered in part or as aspects of other logged issue/enhs.
L…
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Please reply with your name, what you liked, and improvements we think you should make
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They're basically the weakest kind of vassal government that could have in a public or private corporation. They won't be stockholders, can be freely revoked, locked up to county level etc.
Do you gu…
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There are several official variants for 1861, most of which have not yet been implemented.
## Train roster variants.
There are three variants as the the types and number of trains that become av…
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So right now the game doesn't seem super balanced. I think that's to be expected when you just guess on all the values. This is the issue to talk about balance. Suggestions/changes/etc.
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Didn't get a notification on this oddly.
His basically asking for player trade zones. But his approach sounds reasonable. Although I was more thinking of having player markets command driven, I do …
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```
poetry run ask --verbose
What do you want to do?: buy 100000$ usdt, then give me the top ai coins by FDV and and spend the 100000$ into the top 5 ai FDV coins, manage your aggressive risk profi…
rihp updated
7 months ago
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We've had longstanding issues with guild shops. This has been exacerbated by the many changes retail has made to them that we never caught up on.
Retail now has 2 types of guild shop:
- TypeA: flu…