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**Is your feature request related to a problem? Please describe.**
For hiking in densely vertical terrain the current density of contour lines at 50 meters elevation is just not enough. From other …
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![parallax-mapping](https://user-images.githubusercontent.com/15644824/129981020-33fba3a7-265d-4cd6-916d-90cc73428d25.jpg)
Parallax Occlusion is an important feature for all surfaces from hard su…
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Really just an editable triangulated plane, perhaps with initialization from some sort of planar noise.
Various 3D brushes are common, and can be seen as manipulating an array of vertices. See htt…
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This feature request is a conglomerate of different ideas for improving the terrain materials in o3de. Any one of these could be a chunk of work deserving of its own GHI. If anyone starts working on o…
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Since you can reuse the OpenGL framework from the previous assignment (which already includes all the basics), this task should be worth less than 40% (maybe only 10-15%). On the other hand, the proce…
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Currently, when you do a simple load_collection for SENTINEL1_GRD on Creodias you will receive an error saying "Backscatter coefficient 'gamma0-terrain' is not supported". This is because the sar_back…
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[what is parallax occlusion mapping?]
Parallax occlusion mapping is used to create 3D definition in textured surfaces, using a [displacement map](https://en.wikipedia.org/wiki/Displacement_map) (simi…
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Whenever I apply a normal map to blocky terrains the scene just stops being lit. I checked both demos and neither include normal maps for their terrain and the getting started is more geared towards S…
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All the currently implemented terrain renderers in this project are approximate. Each having its own set of compromises between the speed and quality. It would be useful to have a method as a quality …
kvark updated
4 years ago
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If at all possibility could we see support for the ATG mod? The things it does to vanilla worldgen. Add the biosphere mod and it could be quite awesome.