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I'm using CIT for some modded items and it doesn't work until I reload the pack while in a world. CIT for vanilla items work fine. The CIT are using models to get around a rendering issue which seems …
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### Describe the project you are working on
A first-person shooter that includes such things as shotgun blasts and explosions, both of which make use of multiple raycasts in particular shapes.
#…
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
### How would you describe the genre of this game?
- Roguelite
- Skill trees
- Doing "runs" to upgrade your gear / power
- 2D Neon Ninja Trove
### How would you describe this game, using other ga…
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …