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### Describe the bug?
Resonite SRAnipal is 1.3.2.0, but SRAnipal latest version is 1.3.6.8.
Due to Resonite SRAnipal version is so old, some VIVE Headset eye tracking / facial tracking doesn't wor…
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이번 TBD의 주제는 아웃도어 바이브 입니다.
11월말에 캠핑을 갑니다. (장소 및 날짜 미정)
캠핑에 필요한 아이템을 만들어서, 캠핑에 사용해 볼 것입니다.
캠핑용품에 대한 범위가 너무 넓고, 취지에 적합한 제품을 선정하기 위하여
다음과같은 요구조건을 설정하겠습니다.
- 현장 환경과 융합할 수 있는 아이디어 (현장의 자연물을 이용한다거나)…
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I would be very interested in being able to use the Vive controller as a remote controller, as with the space craft on the table in The Lab.
I already have the craft set up in the Unity Scene, contro…
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When using Vive XR Elite with no controllers connected, hands are shown in the browser app's (AC 121.1.0) environment on startup, but not when entering an immersive WebXR app.
Upon entering an imme…
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### Describe the issue.
I am using a quest pro in combination with Index controllers over Steam Link.
In most cases Resonite doesn't switch back to hand tracking after turning off the controllers.
…
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Hi. Am using a vive pro and for some reason. The controls on the vive wands are weird and I cant shoot the orange portal. The movement is good and so is the jump button. But the grabbing button is als…
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## Is your feature request related to a problem? Please describe.
With jump being bound to the Index stick click, physical locomotion and avatar anchors are a pain to use with Index controllers. The…
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It seems like when a client with the mod 'Vive Craft' joins a server with PistonQueue enabled, once it reaches the the queue server it fails to create the object 'PacketPlayOutEntityStatus' under the …
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Hi. When I run htc vive status everything is ok but in unity editor controllers are invisible. It does not see controllers. I'm using unity 2018.4.8f1 version. When I play my project camera is working…
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### Is your feature request related to a problem? Please describe.
Support HTC Vive Focus series
### Relevant issues
N/A
### Describe the solution you'd like
Support HTC Vive Focus seri…