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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
dacap updated
2 months ago
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### Godot version
Godot 4 rc2
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I was trying to reproduce a nasty error I started having since stuf…
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### Godot version
Godot 4.0, 4.1
### godot-cpp version
4.1
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I maintain a module that can als…
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**Submitting author:** @yarroudh (Anass Yarroudh)
**Repository:** https://github.com/Yarroudh/segment-lidar
**Branch with paper.md** (empty if default branch): main
**Version:** v0.2.1
**Editor:** Pen…
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I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer an…
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**Submitting author:** @aikubo (Allison Kubo Hutchison)
**Repository:** https://github.com/aikubo/LinkingLines
**Branch with paper.md** (empty if default branch):
**Version:** v.2.1.0
**Editor:** @hu…
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**Submitting author:** @jrkerns (James Kerns)
**Repository:** https://github.com/jrkerns/pylinac
**Branch with paper.md** (empty if default branch): joss_paper
**Version:** 3.16
**Editor:** @kellyrowl…
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue …
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**Submitting author:** @Jeschenfelder (Jonas Eschenfelder)
**Repository:** https://github.com/Jeschenfelder/PolygonDetection
**Branch with paper.md** (empty if default branch):
**Version:** 1.0
**Edi…
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1. Improve the data format for specifying texture parameters. Maybe refactor it to allow for many kinds of parameters, which the GUI could then display.
2. Make the process for loading voxel assets m…