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### Tested versions
- Reproducible in 4.3.rc3
- Not reproducible in 4.2 stable
### System information
Windows 11 - Godot Engine v4.3.rc3.official - Vulkan(Forward+)
### Issue descriptio…
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I am working with carla-0.9.15 on a 4*RTX3090 workstation, after the document https://carla.readthedocs.io/en/latest/adv_multigpu
Here is my steps:
1) start primary server: `bash CarlaUE4.sh…
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[`glslang`](https://github.com/KhronosGroup/glslang) is an important piece of software for game engines using vulkan, but I haven't found a build2 package for it yet.
I'm currently making the packa…
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### What happened?
I tried to run the tinyllama-1.1b model on a [OnePlus CPH2573](https://vulkan.gpuinfo.org/listreports.php?devicename=OnePlus+CPH2573&platform=android) (with Adreno™ 750). It works …
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon R7 350 Series (Advanced Micro…
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### Tested versions
4.2.2
4.3 beta3
### System information
Godot v4.2.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.5599) - 13th Gen Intel(…
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### Tested versions
Godot v4.3.rc2.mono.official [3978628c6]
### System information
Godot v4.3.rc2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15…
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### Godot version
https://github.com/godotengine/godot/tree/4ab8fb809396fa38ba929fec97cfcb7193f1c44d
### godot-cpp version
https://github.com/godotengine/godot-cpp/tree/99926d8e2027f6bfdc66e3…
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# Implement Mesh Shading
## Objective
Refactor our current rendering pipeline to use mesh shaders, replacing the traditional vertex-fragment pipeline for improved performance and flexibility in ge…
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Would be good to see if it's possible to add DX11, because it has better perfomance, and has lots of benefits in making of shaders. I know it would take a lot of time, so good luck. It worths to try.