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Create separate to direct3d renderer based on modern api (vulkan or opengl)
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Crashing at startup
[11:16:15.638] |I| [config::init_config]: backend-renderer: Vulkan
[11:16:15.638] |I| [config::init_config]: log-level: Trace
[11:16:15.761] |I| [SDL_main]: Vita3K v0.2.0 3624…
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![Shot00001](https://github.com/dpjudas/UT99VulkanDrv/assets/58623117/897911cc-4708-42b4-a83a-afbed7f859ab)
![Shot00003](https://github.com/dpjudas/UT99VulkanDrv/assets/58623117/deabbdcd-258e-4e2c-84…
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### Describe the bug
Some gtk apps seem to crash when trying to launch them. The apps do not open at all.
Below is an output when trying to launch flatseal from the command line.
```
flatpak run com…
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I want to make a Rust rust runtime and base it off the Vulkan renderer. What is the current state of the renderer? Should I wait to port it?
Vulkan Rendererに基づいてRust単語でランタイムを作りたいんです。C++のVulkan Ren…
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*Related to https://github.com/godotengine/godot-proposals/issues/3401.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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### Tested versions
v4.3.stable.steam [77dcf97d8]
(These don't have the D3D12 renderer, but the Vulkan renderer still has the same behaviour.)
v4.2.2.stable.official [15073afe3]
v4.1.4.stable.of…
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Currently, I've implemented the following classes in HatchitGraphics for the purpose of wrapping the functionality involved with setting up the following:
Vulkan Application Instance:
https://github.…
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Compiled from master
```
[gamescope] [Info] console: gamescope version 3.15.1
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
ATTENTION: defa…
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### Bug description
Occasionally, the log window will reset, but not show any logs for any app until lutris is restarted.
### How to Reproduce
This can be induced by:
1. **Launch**ing lutri…