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#### Your system information
* Steam client version (build number or date): 23.1.4 64-bit
* Distribution (e.g. Ubuntu): Manjaro Linux
* Opted into Steam client beta?: [Yes/No] NO
* Have you che…
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I'm working on a tile based terrain system in XNA/FNA and I've implemented directional and point lights for it.
I have my light parameters in my effect file defined as such:
```hlsl
#define MAXLIG…
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ClientSizeChanged is triggered when a window is moved in MonoGame, but moving the window in XNA does not trigger it.
Failing code sample:
```
using System;
namespace XnaTest1
{
class GameTes…
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Tested for merging into Wine Mono, but this most likely affects Wine generally. I used One Finger Death Punch to test.
Excerpt of terminal output:
```
01ac:fixme:d3d11:d3d11_device_CheckFormatS…
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Hi there!
I recently updated from MonoGame 3.7.1.189 to 3.81.303 and from .NET Framework to .NET 6 on my game project.
And it has gone very well, thank you for the good job ! :)
But I do ha…
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Hi there, I have only just discovered JSIL and am already a huge fan!
I recently tried to compile my C# XNA 4.0 game using the latest version of JSIL, and it seemed to work fine. I then hosted it loc…
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I generated all the files and ran the index.html template with the correct values. However none of my content or assets from XNA 4.0, were placed and i get this error:
Uncaught Microsoft.Xna.Frame…
ghost updated
7 years ago
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- [X] I have searched the issue tracker to check if the issue has already been reported.
**Description**
Crash to desktop when searching for assigned voice capture device that is no longer connect…
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After I tried "Getting Started docs" it compile without errors, but do not show the rotating cube only the xna blue blank screen.
Did I miss something?
Thanks
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I was going to add pausing to movie player this morning. But I could not get the audio to pause. Maybe it's how I set stuff up. I could pause the video. But the audio would start gliching instead of s…