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https://github.com/tobspr/RenderPipeline/wiki/Building-the-CPP-Modules
> `code/native/`
To:
> `rpcore/native/`
germn updated
8 years ago
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Hello i have this error when i try to use your code :
```
File "surface_mesh.py", line 30, in
array.addColumn(InternalName.make('vertex'), 3, Geom.NTFloat32, Geom.CPoint)
TypeError: Arguments m…
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Nvidea has released drivers. And the open source Intel drivers are almost named.
No spi yet.
Also I saw the golang/mobile team are thinking about vulkan.
So what do you think ? Kind of itching this…
ghost updated
8 years ago
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I can't reproduce it 100% but it happens a lot of times that when an application is going to start reproducing audio it hangs for 8-10 seconds (if not more) and then it either starts reproducing the a…
choco updated
8 years ago
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Hi,
- Installed panda 1.10 from a nightly build on http://www.panda3d.org/download.php?platform=windows&version=devel&sdk
- Downloaded the RenderPipeline from the master branch
- Created a program bas…
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hi i have been experimenting with your pipeline.
i recently updated to an newer version of the main branch but got errors about Includes/LightingModels.include missing.
I can't find it anywhere in the…
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Hi Tobspr,
This is a small non-functional issue, but the wiki page is linked to, yet missing.
Feel free to close this if that's a low priority TODO.
Regards,
Angus
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Hi!
Do you use mesa 3d or nvidia-gl or etc?
Mesa implemented openGL 4.2. How you implement this pipeline?
Another quick question: Can I use this pipeline with my python 3 compiled panda3d? and can I …
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I've been trying out modded versions of the renderprogs, not sure if the engine is loading the files correctly, it's not showing any changes or adding any new effects. I'm mainly trying to get SSAO in…
ghost updated
8 years ago
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I've been looking for a graphics library, something along the lines of Ogre or OSG, built on top of bgfx. There are some game engines written with it, but they are very opinionated and feel like exper…