-
```
What steps will reproduce the problem?
1. Skulltag .98D 3021
2. OpenGL mode
3. Any IWAD/PWAD combination
What is the expected output? What do you see instead?
This is a FPS issue. Game intermitte…
-
I've been trying out modded versions of the renderprogs, not sure if the engine is loading the files correctly, it's not showing any changes or adding any new effects. I'm mainly trying to get SSAO in…
ghost updated
8 years ago
-
In the documentation at http://www.newtonsoft.com/json/help/html/SelectToken.htm, there is a description of how to use the SelectToken function to select a value from JSON using a single string. This…
-
Hi Ethan,
Looks like toggling `RasterizerState.MultiSampleAntiAlias` has no effect in FNA, it's not used by the GL renderer.
-
On Mesa 11.1.0-devel on a intel Sandy Bridge chipset, when I try to force the engine load the core profile with " +set r_useOpenGL32 2" I usually end up with this message:
```
----- R_InitOpenGL ----…
-
The Apr 16, 2014, Version e61eae499c2e4bdacd6a03b38e8fe38f66c8ae85 was working perfectly for me in both Linux and Windows 7. After I did a "git reset --hard HEAD", the Linux version now crashes on sta…
-
```
ASSERTION FAILED!
/Users/dev/Doom3-for-MacOSX-PLGd.git/neo/sys/osx/../../idlib/Heap.cpp(232): 'pagesAllocated == 0'
```
-
Hi,
I installed RBDOOMM3BFG today on my Ubuntu 14.10 pc and was very exited because what you did is really good work, but the are no sounds from people speaking, are those files supposed to be in Prog…
-
Hi Daniel,
Just a wishlist bug: Can you please consider making a release tarball? Would be great for my Debian packaging efforts to have a release version.. Currently I use version "0~git.
For the ve…
-
The game crashes during loading last level of RoE (hell).
```
----- Map Initialization -----
Map: game/hell
----- Game Map Init -----
collision data:
60 models
14627 vertices (342 KB)
23764 edg…