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When adding/removing regions, sculpting, undo/redo the debug collision shapes are not updated automatically.
Currently the user must turn _show_debug_collision off and on.
Currently updating destr…
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### Describe the project you are working on
A medium sized godot project
### Describe the problem or limitation you are having in your project
Once my project starts growing in size, I find I…
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### Describe the project you are working on
I have a project with 600Mb of images encoded in JPG. At the same quality, webp saves some space, but not much. I tested encoding into avif and the entir…
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**Your Godot version:**
3.6 beta 5
**Issue description:**
As far as I know, there is no documentation that shows how to save a data file (save game) in an html5 game, for example hosted on itch.io …
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### Godot version
3.5.3 stable
### System information
windows 11 GLES 3
### Issue description
Game crash when running. i am downloading godot source and found the problem when interpola…
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As title, i just found out this amazing fork, loving the UI/UX redesign, and the choice to keep the Godot 3 path instahead of 4.
I have been thinking for quite a long time myself to branch Godot 3, s…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
It seems many users want to use Godot in a way where more complex conte…
reduz updated
1 month ago
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Are there any plans to update this for Godot 4?
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Is it possible to reuse this module for the godot game engine?
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I'm working on a game in Godot where I'm using J.a.c.k. to make my levels. My textures are in a folder labelled as follows.
[Textures] -> [Dev] -> [Orange] -> [texture.png]
but when making a wad usi…