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Create a ray casting feature (or find the one that was implemented years back!)
**Supported intersection shapes**
- [ ] Ellipsoid (Shouldn't be necessary)
- [x] Sphere
- [x] Box
- [x] Plane
- …
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**Describe the bug**
Mologram will not render. (molecule and beam included)
**To Reproduce**
1. Use any Renderer that is not Indigo (default fabric renderer)
**Expected behavior**
it should…
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Riddle me this!
Jax is designed to work properly with multiple simultaneous contexts. Creating a new instance of `Jax.Context` will spawn new instances of `Jax.Controller` and friends. Therefore, sin…
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**Godot version:**
3.2.2
**OS/device including version:**
Linux Mint 20
OpenGL ES 3.0 Renderer: GeForce 940MX/PCIe/SSE2
**Issue description:**
When you have a model imported with blend…
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It looks like Service Fabric Mesh is going down the Service Endpoint Delegation route that Azure Containers Instances (Groups) has went down in order to bring your own vNet.
One of the problems we …
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Reduce the complexity of the scene graph. It causes major FPS loss on big levels. JME 3.0 "recurses into the scene graph 3 times every frame". So even when nothing happens and looking in the darkness.…
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Need a way to represent and render static world meshes.
They'd render in one single call-to-GPU (as opposed to one per shape).
If more than one texture is used, they should combine all textures into…
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**Describe the project you are working on:**
Splitting and merging meshes for balancing draw calls / culling, and optimizing levels for fast rendering
**Describe the problem or limitation you are …
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Hey,
I installed PyMesh on Ubuntu 18.04 with
pip3 install pymesh
I can import it ok but no functions appear to exist: for instance:
AttributeError: module 'pymesh' has no attribute 'form_mes…
ghost updated
3 years ago
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### Godot version
v4.0.alpha.custom_build [d2be5416e]
### System information
Windows 10, Vulkan Clustered, nVidia RTX 2060 (512.15)
### Issue description
Skinned meshes for particle trails don't …