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I am actually not sure if this is related to consulo-unity3d or directly to consulo; but when I try re-importing any Unity project (via right click -> Re-import Unity project), consulo freezes while i…
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We were discussing a date we can aim for in order to release the first alpha for Godot 3.1. As most of the proposed features are getting completed nicely, July 1st sounds like a reasonable date for re…
reduz updated
6 years ago
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Thinking about React.js treating the browser [more like GPU / game engine programming](http://swannodette.github.io/2013/12/17/the-future-of-javascript-mvcs/) ("repaint whole app, only changed parts g…
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Since godot shading language is quite limited in some cases, there is no way to pass custom variables between Vertex and Fragment Shader. There are predefined variables VAR1 and VAR2 ( which are vec4,…
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Prompted by the fact that OBJ's `.mtl` material extension is the same as Godot's `.mtl` (and we might want to add support for OBJ's `.mtl` in the future), we propose to rename those "sugar" resource e…
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Does Godot care about the consistency of method names? It seems to be using "pos" and "position" randomly.
List of methods and variables using "pos" (bind_method.*[^a-zA-Z]pos[^a-zA-Z])
…
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Hi, I’m currently merging MathBox.js and Reveal.js for a personal talk, and hope to get a Reveal.js plugin out of it.
Unfortunately, I had to dig deep and ugly to get things to work if the slide Math…
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**Operating system or device - Godot version:**
win10-2.0.3
**Issue description** (what happened, and what was expected):
![default](https://cloud.githubusercontent.com/assets/10054853/15475934/0cec4…
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When making a shader with ShaderGraph and deleting a node that's already connected to the chain, sometimes all other nodes reset their position and "stick" to the cursor (often fail to do so).
For ex…
ghost updated
8 years ago
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**Operating system or device:**
Win10 64 bit; 24 gigs RAM; third-gen i7 CPU; ATI HD 7xxx GPU
**Issue description** **(what happened, and what was expected):**
When deleting a node in the visual node …