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***Note:** This needs to be periodically copied over to [the google doc](https://docs.google.com/document/d/1Cy9acip1ZQScoQEeds5-6l1FFFBJTJr4SheZiQxbj-Q/edit#), but is easier to work on here so we can…
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### Describe the project you are working on
3D VR sandbox with a heavy emphasis on user content driven by animation.
### Describe the problem or limitation you are having in your project
The …
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# description
organize `@stylable/core` in order to achieve improved code flow that is intuitive and predictable for searching implementation and tests.
The issues we face today while developing …
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### Describe the project you are working on
Retro FPS with lots of enemies active at once.
### Describe the problem or limitation you are having in your project
Updating 100+ enemies every ph…
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I wrote
```
/* Stop any animation if the user has set their device to "prefers reduced motion". */
@media (prefers-reduced-motion: reduce) {
* {
animation: none !important;
transition…
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This is a proposal for a declarative syntax of [Web Animations 2's GroupEffects](https://www.w3.org/TR/web-animations-2/#group-effect). The behavior of these suggested properties is already defined in…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at c…
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### Describe the project you are working on
side scrolling platformer
### Describe the problem or limitation you are having in your project
I have a sprite sheet with many animations in it: i…
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I'm about to add some new logic to frame animation, not directly to this code, but to my fork work.
What I have in mind is to add a flag to the animation to enable this. How it works is not every v…
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Currently `::slotted()` is a functional pseudo-element, which causes no end of problems:
- [No way to get slotted elements with querySelector()](https://github.com/whatwg/dom/issues/463)
- [No abi…