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I can't lower contrast and brightness, the lowest values looks like this
![image](https://user-images.githubusercontent.com/43043436/51443729-aba6f180-1cd4-11e9-8052-ebd01539209a.png)
![image](https…
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In Quakespasm/Fitzquake, gl_overbright_models can be used to control model lighting. When on, it is meant to emulate the way software renderers artificially brightened the models. Even with that in mi…
c-d-a updated
4 years ago
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I've noticed that vkQuake has a much more intense mipmapping than Quakespasm, at first I thought it was the Supersampling however it wasn't that, changing it to multisampling (as Quakespasm does) show…
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* [x] `$…
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![image](https://user-images.githubusercontent.com/34555340/71326573-02c4d000-24fd-11ea-8bc3-44f4c223dce3.png)
Hi ! please, check that ( recently closed ) issue. Thank you in advance :)
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With my PC on the GTX 1080, it always renders the distant particles as triangles no matter the video settings I use.
(On a side note specifically for integrated Intel graphics 615: anisotropic filt…
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Overall, my experience with vkQuake has been a blast and that Supersampling is amazing, probably the best part of this Quakespasm branch in my opinion. Almost no issue except for this one
The issu…
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In build_entity_spawns.gd color is treated with ints but the default floats is what is needed.
It is like this :
`var red = int(comps[0]) / 255.0`
and must become like this:
`var red = float(c…
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Hi!
In the attached file, the area with the artifact is marked with a red ellipse. Transparent borders became visible (see picture at full size or zoom it). It looks like thin red lines at the edges …
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Alex,
I noticed that vkQuake doesn't render transparency within 3D models. Areas meant to be transparent are filled in black. Oddly enough, regular Quakespasm renders this fine. Again this is just …