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Hello again,
in High or Ultra graphics settings (in viewer) normal maps are seen and enabled, but noticed one thing; if a user add normal maps to an object the owner of the object and anyone else can …
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I would expect significant performance increase for globe rendering if, instead of binding textures for each layer type, for each tile, instead use texture atlases and bind the textures for each globe…
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Some map makers including myself would like to be able to export our maps, including textures to a 3D editor like 3ds Max or Blender. FBX has become the universal method for transporting 3D objects fr…
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Apparently, loading a texture from an arbitrary image isn't that easy.
For example, I've followed the tutorial, but when I try to load a texture from a jpeg image like
```js
const image…
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I follow this repo closely but ever since i picked up blender i haven't actually seen a lot happening with your repo and many others, i know apex recently released a new format for their stuff but i d…
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### Describe the project you are working on
A 3D game with a low poly and low texture resolution art style.
### Describe the problem or limitation you are having in your project
When I import a hig…
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For fullbright faces, like TEX_SPECIAL in Q1/H2/HL1 mode. Not generating light maps would be cheaper than setting `_minlight` to 1.0, as the compiler doesn't need to allocate or write lightmaps for th…
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## What just happened?
Terrain or texture alters/shifts slightly after avatar crosses border, some objects blink, sometimes avatar blinks, see attachments:
1. Video terrain_changes.webm
- Color und…