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I used to work on a computer running Microsoft Visual Studio 2015, but I recently made a new computer and installed Visual Studio 2017.
I imported my MonoGame project, and the first thing I saw wh…
Jxlle updated
7 years ago
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In writer.js:
```
class StringWriter {
write(buffer, text, writerResolver) {
let stringBuffer = new Buffer(text.length * 2); //
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Consider allowing mods to override images and content normally loaded from the game's `*.xnb` data files.
## Current system
Mods which only change images or content currently overwrite the game's …
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Marraige before upgrading the house breaks the save due to a map file not existing
[SMAPI-latest.txt](https://github.com/Pathoschild/SMAPI/files/960578/SMAPI-latest.txt)
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SoundEffects are processed with the Content Pipeline Tool to an uncompressed format which can make audio files take up a very large percentage of a games' total size. This is the way it was done in XN…
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I am developing game for Windows, Linux and possibly Mac.
MonoGame 3.5 used OpenTK for cross-platform, and I could make Linux build almost without problems.
OpenTK crashed randomly few times, and once…
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Terraria: Error
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Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Fonts\Item_Stack". Cannot find ContentTypeReader ReLogic…
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I'm trying to load an effect, compiled to an xnb file using the latest release build of the monogame content builder (MGCB.exe), but it throws an AccessViolationException and writes the following erro…
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First off, thanks for the efforts so far, this game looks great.
I was wondering if you can add instructions to the README on how to build this on Linux, starting from
`git clone https://github.c…
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Good morning.
Trying to use Geonbit, but cannot get it setup on my system.
Using Visual Studio 2015. With Monogame 3.6
- Created a new project (Monogame cross platform desktop project)
- Using…