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### Description
I noticed there is no init code box like there is on the combat support modules (I.e. artillery)
This would be very good for putting things like
disableAi path or disabling…
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## ISSUE
Currently, mortars use the built-in artillery computer, and have no accurate way of judging the correct angle of fire manually.
## PROPOSED SOLUTION
- Create a system aiming mortars with eit…
ghost updated
11 years ago
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I am using:
```
Artillery Core: 2.0.0-14
Node.js: v14.19.1
```
metrics-by-endpoint plugin is added to the config section.
```
plugins:
metrics-by-endpoint:
useOnlyRequestNam…
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For [this fit](https://o.smium.org/loadout/134934#meta), I get the following EFT when clicking on the Meta tab and then selecting to export as EFT. Note how the 650mm artillery cannons have been repla…
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Dear BTT team,
Can you please also upload a klipper config for the EZ variant (I saw some differences in the schematics)?
I want to make sure I've set my config right.
Also, I'm working on getting …
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**Foreword and Current Shortcomings**
The current ground battle system features only simple forward(aggression) and backward(retreat) movement. In reality, the battlespace is 2-dimensional, where tro…
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Objective is to defend / take back the island from US attackers.
US Forces will be able to send a certain amount of vehicles/infantry/planes/... every x minutes (Reinforcement or assault forces)
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Hey! 👋
Nice project! The artillery load tests is a cool addition, too. 👍
I am wondering if it's possible to run this project locally.
I think something like [serverless-offline](https://git…
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Hi again!
Is there anyway I can get the V users count? (maxVusers i.e.? )
The feature I want to implement, hopefully it could be provided with YAML but I can do a custom function like this:
Fai…
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TODO
- [ ] Create marker(s) for objectives
- [ ] create an array with units and spawn them one after the other
- [ ] Scale staging area and objective area size according to the size of the attack…