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Hair intersection(FLAT_BEZIER) is broken on aarch64.
syoyo updated
5 years ago
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Edit: I rephrase because I was in urge and I had not time to read myself the 1st time.
##### Compilation problem
SHA1 2f36272844a0d135308846cc0448c24a52ad02de The compilation is broken with gli.…
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I'm not sure what a good maximum depth is, but it seems to me a maximum depth of infinity means that fishy models can kind of DoS non-SaH trees by e.g. making sure that exactly one triangle gets parti…
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as i said in the title , when i call the overlap function of BVHtree for testing overlapped faces between two different BVHtree the programm says the object has no attribute 'overlap'
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Look at [chapter 16.2](http://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Stochastic_Progressive_Photon_Mapping.html) of the [Physically Based Rendering](https://www.pbrt.org) …
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Steps to reproduce at meshanimation demo:
1) Add a parent object A to the scene.
2) Load the model B with animation.
3) Add the loaded model B as child of object A.
4) Set a new position to the p…
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I tried the BVH_Debugging.html, and found the strange rendering result (teapot model) as follow:
![image](https://user-images.githubusercontent.com/1008308/38553043-9907b1e6-3cf0-11e8-8642-aa16e5c4…
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currently I can pass a mesh into a mathutils.bvhTree using from poly and iterating,
can we add the ability to pass a mesh/vertex array into the BVHTree ?
same goes for KDTree.
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There's this program I know of that can simulate thousands of particles simultaneously: https://forums.tigsource.com/index.php?topic=59238
The way it's able to maintain a high framerate is by using t…
ghost updated
5 years ago
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gcc(v8.1) complains about conversion form `foundation::AABBBase` to `foundation::AABB` in tree building here: https://github.com/appleseedhq/appleseed/blob/a7053a618c716ded4ae741030549c12ed80c46eb/src…