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- Status
New
- Category (Gameplay, Animation, Scripting, Particles, Physics,...)
gameplay
- Description (Explain with detail the issue)
you shoot a fireball at the window and it stays i…
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Dear all,
First of all, thanks for the useful tool, this is amazing.
But I get an issue when trying to render the scene and my GPU goes instantly to 100%, then blender crashes. I've tried the eeve…
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When in a dimension stack, some particles will appear on layers they were not generated in. when this happens, they do not behave as they would, but instead are suspended and locked rather than moving…
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https://www.youtube.com/watch?v=jm3lqPPaQzM
Here another example:
/give 1000 armpw
/give 1 nuketest
![screen_2024-01-13_14-20-32-042](https://github.com/beyond-all-reason/spring/assets/89547444/…
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If mappers want to add effects like smoke to a map, they have to manually add those using envelopes.
It would be easier if mappers were able to add effect sources on the game layer. For example a s…
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If you raise your gear while your wheel collider is still touching the ground during takeoff (inadvisable) and you manage to get in the air anyways (difficult), you will be Landed during the entire fl…
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For @ramonawalls' UA superfund research project we are incorporating some soil datasets from the USGS which are collected from topsoil (xref https://github.com/UA-SRC-data/srpdio/issues/5).
From th…
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When you create particles in the JavaScript version, the ParticleCount and PositionBuffer.length don't match the expected result.
Expected result:
> ParticleCount: Number of particles in the system
…
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downwelling_shortwave_flux_in_sea_water_at_sea_ice_base : the guidance on standard names states that `at *surface*` should precede `in *medium*`. This is one of 4 standard names which uses a different…
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Hello Everyone,
I´m new to EGSnrc and I´m trying to recreate the task of the "getting started"-PDF. In Chapter 5.4 "Generate particles tracks" there is a task where you simulate ptracks in an air b…