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**Error Details:**
Platform: Windows 11 Home
Blender version: 3.5.1 (Latest Steam release)
Plugin version: 1.7.5 (1.7.6 update shows as wrong version)
Error screenshot:
![image](https://git…
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Hello @cdoise-vbg and thank you for this wonderful script, it helped me tremendously!
I wanted to share with you a few observations.
I fixed the bone map you provided to include additional finge…
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When renaming a bone (in pose & edit mode alike), the drivers using the bone break:
The bone name is put in the `path` section of the driver (Single Property type)
![Screenshot 2024-08-29 223245](ht…
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Root motion since 2.1 uses the object's delta location and rotation. This doesn't really work well with existing animation tools (blender or other addons) which expect to deal only with armature pose …
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### Tested versions
- Reproducible in all 4.x versions.
### System information
Godot v4.3.rc3.mono - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (nv…
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Armatures and Movements need to be tested after latest improvements.
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I tried to link in an object with armature, the best I could get is a broken mesh like this (by linking in both armature object and mesh object, then create armory proxy on armature object)
![image](…
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For files containing armatures (FBX, GLTF, DAE), it would be great to add an option to visualize the bones on top of the meshes.
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Hi,
thank you for the tool, works perfectly until I tried to use model which uses skeleton. instance_controller references the armature, not the geometry where morph are set (with my model it's las…
pionl updated
5 years ago
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Python: Traceback (most recent call last):
File "C:\Users\TheNightHairen\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\XNALaraMesh\xps_tools.py", line 164, in execute
status = …