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I tried to link in an object with armature, the best I could get is a broken mesh like this (by linking in both armature object and mesh object, then create armory proxy on armature object)
![image](…
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Qui trovate foto e descrizioni:
http://wasteland.gamepedia.com/Wasteland_2_weapons
http://wasteland.gamepedia.com/Wasteland_2_armor
| Armi da taglio | |
| --- | --- |
| Knife | Coltello |
| Sickle …
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Hi. I was going through the 51st step of the reproportion guide
![image](https://github.com/jpbouza/BlenRig/assets/22347549/65b5156a-681b-4b27-a2dc-d3badeb955bc)
I pushed the "Bake all" button, …
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I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.
I really like PA…
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Probably uses Quaternions like Sonic Boom.
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For files containing armatures (FBX, GLTF, DAE), it would be great to add an option to visualize the bones on top of the meshes.
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### Describe the project you are working on
I work on a project that relies heavily on multiple (!) DragonBones Armatures simultaneously on the screen.
I am evaluating different game engines that I …
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Hi,
thank you for the tool, works perfectly until I tried to use model which uses skeleton. instance_controller references the armature, not the geometry where morph are set (with my model it's las…
pionl updated
5 years ago
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**Note from the future: these scripts are now integrated into the addon, so you don't need to download them from here, just do as instructed in the video tutorials, but don't forget to activate the Ri…
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Using [this armature](http://www.surlefil.org/github/pantilt.blend), MORSE crashes with the following error:
```
Traceback (most recent call last):
File "/usr/lib/python3/dist-packages/morse/blende…