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Compatibility with Argonauts would be amazing. It's available both for Forge & Fabric and it's pretty well documented too.
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We are currently in the process of sharing developmental atlas templates and delineations on KG and would like to have these implemented in QuickNII and VisuAlign.
Nifti files are found here: Z:\HB…
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### Your idea
There are three atlases in the container right now and the choice is pretty opinionated.
Looking at the atlases in the current collection of template (`MNI152NLin2009cAsym` and `MNI1…
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This review is a great collection of MRI based atlases. I am going through it and will add the most significant ones here as issues. I am basing the information on resolution from this paper
https://…
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The default atlas size of 512x512 with fourtap 2x repeat + tilepad (=4x4) and 16x16 tiles can fit up to (512/(16*4))^2=64 texture tiles. Atlas size can be increased up to supported GPU texture size li…
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Quick and to the point, export option for exporting as single mesh instead of every block on its own.
Advantages: Less mesh objects in the scene, drastically increases both importing time and overa…
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_From [davidcapello](https://code.google.com/u/davidcapello/) on November 25, 2013 16:01:27_
What do you need to do? Import/Export texture atlases. How would you like to do it? There should be a Proj…
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There should be a progress bar and the opportunity to cancel the download (instead of having to confirm it).
Could part of this be moved into `bg_atlasapi` ? Maybe with a `yield` statement giving upd…
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BAR engines introduce texture batching which means that rendering is massively helped by units sharing the same texture. ZK units tend to have unique textures so this benefit won't show up too promine…