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The feasibility survey for dynamic mempool analysis should consider accessibility and attack defense documentation.
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Tool tip for the randomizer states that it does not add Special Attack & Defense Split to Gen 1. Does this refer to the physical/special split that occurred in Gen 4? Does this apply the special attac…
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status item
Positive status
Negative status
Positive passive
Negative Passive
weapon style
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### Description
#### - Add any UI/Code/design related bugs here as a comment here.
#### - Add a title of that bug in here as task.
#### - Make sure that every bug fit in one comment, don't send …
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2.6: When opening battle calc on own territory on own turn, your country is selected as both attacker and defender.
See discussion here:
https://forums.triplea-game.org/topic/2999/2-6-release-gett…
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At @agoric, we’ve begun investigating how compatible CosmJS is with [SES](https://github.com/Agoric/SES-shim/tree/master/packages/ses#secure-ecmascript-ses) such that projects using CosmJS can use too…
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### Brief Description 🤓
The API provides access to detailed information about Pokémon, including their ID, name, image, hp, attack, defense, and types. This API allows developers to fetch data for va…
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@ariard pointed out the [BOLT spec is incomplete wrt byte-fragmentation concerns](https://github.com/rust-bitcoin/rust-lightning/issues/672)
The first step is validation of the issue as a problem a…
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In HMG the A/D numbers are not directly calculated into the EML of the attacker and defender, but they are matched against the opponents corresponding value (attackers A value compared to the defender…
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Need to figure out when it is necessary to have a class inherit from BaseModel (specifically, Pokemon class).
Could be that there should be a Pokemon class (no BaseModel), and a PokemonValidator (fro…