-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
**Describe the bug**
In this thread, you'll find automation issues introduced by the additions from the 2024 Player's Handbook.
**Severity**
Variable impacts
**Context**
Variable contexts
…
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none of these have been validated against live or videos, or tested in any way whatsoever. some of them may be intended behavior! some of them might be Not Actually Issues! some of them are going to b…
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Some ideas:
- At the beginning when Hulrun, add an option saying "The last thing I remember was being hit by a truck." :heavy_check_mark:
- Add dialogue option to upgrade radiance. ([link](https://f…
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Hey, it would be great to have semi transparent over lay of the steam controller in a corner of the screen that gives a quick reference of the button mapping... This would help act as a quick referenc…
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```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…