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### Assurance
I have read the `README.md`
### Summary
The final process would be whitelisted turning an amount of weed into a concentrate that would delay stress onset for a time. The materials to …
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I've made a model and rigged it to the VRM skeleton, but this error pops up and the export fails:
Python: Traceback (most recent call last):
File "C:\Users\kyled\AppData\Roaming\Blender Foundati…
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On Ayon's doc for Blender (its link is provided below), some product types are described : Model, Rig, Layout.
But most of them are not explained : Action, Animation, Blender Scene, Camera, Point C…
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The version 3.1 release patch notes for Blender show the internal distribution of Python has been bumped up to 3.10:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Python_API#Python_3.10
…
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Please don't crucify me for posting this, but I'm trying to use the python cmd version of dna/dnacalib in blender but I need to know if it's even possible in the first place. I cannot afford maya, and…
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The goal is to show the simplest rig based animation created in Blender and used in Godot.
For doing it:
* Start from Blender initial cube
* Add a minimal skeleton to rig the cube
* Animate th…
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Hi there
Is it possible to have two or more rigs active in one Blender scene? I am trying to create a set of animations where two characters are interacting, which requires both of them to be anima…
JonVD updated
3 years ago
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When using a rig that hasn't been rigified, when sending a pose from Blender to CC, maybe IC too I haven't checked, bones that have been adjusted using Auto-Position don't arrive in the correct place.…
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Hi, I'm trying to rigify the default kevin CC4 character, so using the pipeline as usual, lastest version for both CCplugin & blender addon, but I keep getting an error during the rigify process, it s…
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## Describe the bug
I am not sure if this qualifies as a bug, but I do not know where else to find understanding or resolution.
When exporting a rigged mesh from blender using vrm, I see the er…