-
I don't know if this is a Bullet Physics Engine bug or what but if you create new sections of a scene after loading it initially, 3D physics will bog down the entire game engine badly. If you save the…
-
More efficient than Octree from https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/
vorg updated
9 months ago
-
**Describe the solution you'd like**
As Meshroom detects camera position and if I enter each frame of a video including the framerate, Meshroom should be able to output a bvh file with the camera pos…
-
In the textbook, each BVH node has a AXIS parameter. How is the AXIS parameter chosen? and What is it used for?
-
In bounding volume hierarchy building function, I believe there is a condition in one if-statement which prevents us to use the maximum number of primitives in node properly. The code is as follows:
…
-
Congratulation for the awesome work!
Can you please provide a code to get a BVH file as a output?
-
Device mesh has a bvh which is present when constructing the bvh. While this worked, there should be a cleaner way. I have a branch where I defer construction until its needed and this causes a major …
-
Thank you for your great work.
If I would like to use arbitrary bvh dataset, what should I do?
I already tried to convert not only CMU but also another bvh dataset, but When I converted another …
-
**Describe the bug**
Hi, because of another Control Rig issue, I updated VRM4U from version 2024.03.20 to version 2024.05.30. But I found that the animation imported by BVH with default settings was …
-
How long does it take to construct the BVH? Would it be usable for many meshes with ~100k vertices (constructed in a worker and allocated using SharedArrayBuffer if available)?
Its super cool that …