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### What happened?
![Minecraft_ 1 20 1 - 单人游戏 2024_8_19 17_19_13](https://github.com/user-attachments/assets/2ee028c7-8acb-46b3-be43-0dd022cfd5ca)
![Minecraft_ 1 20 1 - 单人游戏 2024_8_19 17_20_49](http…
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Take dune.vert and dune.frag as example:
* Take headlight circle into account
* Add caustic effects
* In vertex shader, define tex coord dimensions that make sense (just with x and z value of the…
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In wide binaries, there are two similar caustics. Technically, it is possible to probe source trajectories centered on either caustic. But in practice, it is often simpler to just use q --> 1/q to pro…
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On x64, the program explodes. On CUDA/Vulkan, the water wave simulation functions properlly.
A frontend type check issue maybe? As I got these two warnings:
```[W 02/28/22 16:34:29.671 10144] [C…
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### What happened?
In version 1.21 using the latest photon version does not show rain pits
### Minecraft Version
Other
### Which shader mod are you using?
Iris
### Shader mod version
1.7.1
###…
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We'd like to have, in the progress png files:
-- a red dot on the inferred galaxy position
-- blue dots on the inferred source positions
We also have bits of code, all around, that build the critical …
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### What happened?
In nether, the color of the formation does not match the formation, e.g. nether-wastes displays gray
![2024-07-08_11 39 41](https://github.com/sixthsurge/photon/assets/174983028/0…
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Implement water drag and blueish atmosphere (caustics?).
Look at #35. I already looked at the endless world sample which does exactly what you want. Further you need to implement drag in water etc.
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and co…
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I hope this message finds you well.
I've been using your code and have found it extremely useful. However, I encountered an issue when attempting to load non-rectangular cuboids inTarget_Surface.
Wh…