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## Description of Issue
Interpolated animations don't work with CIT textures
## Steps to Reproduce
1. Create animated texture with interpolation enabled
2. Apply it to CIT
3. Animation plays wi…
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## Description of Issue
I tried to make my own Texture Pack with Custom Item Textures and they don't show up
Example .properties file of any item:
```type=item
items=minecraft:iron_axe
texture=…
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I don't know if I'm doing something wrong or if it's a bug or an unimplemented feature. I've been trying to change the texture of a diamond pickaxe only if it's enchanted with fortune 3 (other enchant…
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## Description of Issue
I am trying to make my own custom textures for potions but I keep getting missing textures. The missing textures appear on the potions I modified so I figured this issue was r…
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I have a feeling this might be way too complicated to implement.
Ability to specify a layer to add/replace texture on for item in cit property file.
ie layer=
default - all
Specifying a laye…
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When I enchant a CIT potion, it gets a weird color overlay:
https://cdn.discordapp.com/attachments/425702172219408385/650307019613536256/unknown.png
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Have CIT by biome much like how Random Entities biome thing works. It probably isn't possible but doesn't hurt to ask if it can happen.
Ex: Have normal diamond armor but in the end have a different…
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Maybe this has been asked before, but I can't find it:
I've been updating my resource pack, and the CIT. I have an elytra type CIT:
type=elytra
texture=pugswings.png
nbt.display.Name=Pug's Wings…
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[Exemple ici](https://cartes.app/?style=base&cat=reparation-velo&allez=Auditorium+de+la+Cit%C3%A9+de+l%27architecture+et+du+patrimoine%7Cn8754464632%7C2.2910%7C48.8630#18/48.863/2.291/15/40) :
![sc…
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All textures that are modified using CIT display the model and texture that were not found, although this was not the case when using the OptiFabric v1.13.25 version
OptiFabric versions: v1.14.3
O…